Director of Development
Dragon Lens Studios
March 2014 — Present
- +Design and Develop Game Code and Tooling
- +Manage various teams in all departments.
- +Developed various tools and platforms.
Mony Dragon · AI-First Developer & Architect
Experienced software developer transitioning to AI-first workflows. Passionate about architecture, modern web technologies, and creating intelligent, scalable systems.
Personal Portfolio
Selected Projects

RPG Maker Plugin
A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

Game
A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Web App
One live application connects the public conversion path to the private workflows used to operate and grow the business.

Unity Asset
A productized toolkit that reduces repeated systems work and gives small Unity teams a reusable starting point for data, gameplay, UI, and editor workflows.

Game
A bright early money-counting game built around real U.S. coins and bills.

Game
Blend fast-paced FPS combat with the pressures of live streaming, balancing viewer engagement with survival.
Current Direction
The full timeline covers enterprise software, support leadership, cloud integrations, DevOps, mobile and desktop applications, game development, and technical direction.
Explore the full timeline →Dragon Lens Studios
March 2014 — Present
Dragon Lens Studios Inc.
Mar 2014 — Present
What I Do
Architecture and implementation for maintainable customer-facing applications, business platforms, APIs, and internal tools.
Practical system design, modernization planning, technical discovery, and delivery guidance for products that need a clear path forward.
Workflow automation, integrations, deployment systems, and focused tools that remove repetitive work and make teams easier to operate.
Reusable gameplay systems, editor tooling, plugins, prototypes, and productized foundations for creators and small game teams.
Selected Work
A live public, client, team, CRM, commercial, and deployment platform built as one role-aware Next.js system.
View work →A modular toolkit for reusable gameplay, data, UI, editor, persistence, and integration workflows in Unity.
View work →A released RPG Maker MV/MZ plugin that gives creators configurable weighted loot tables and debugging support.
View work →