
A story-driven roguelite about preserving sanity and stability in a collapsing timeline of procedural chambers.
Problem
Rapid prototypes often feel disposable and fail to communicate a strong product concept.
Solution
Used a fast build process to ship a coherent roguelite concept with procedural progression and a clear thematic hook.
Outcomes
- +Shipped a complete prototype on a compressed timeline
- +Balanced narrative framing with replayable systems

