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Professional roles
16
Project highlights
16
Technology signals
100
Last synchronized
8/3/2026
Living Resume
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Last synchronized: 8/3/2026
Mony Dragon
AI-First Developer & Architect
https://monydragon.com
Professional Summary
Experienced software developer transitioning to AI-first workflows. Passionate about architecture, modern web technologies, and creating intelligent, scalable systems.
Core Skills
Languages & Frameworks
Tools & Platforms
AI & ML
Experience
Director of Development - Dragon Lens Studios
Portland, OR
March 2014 - Present
- Design and Develop Game Code and Tooling
- Manage various teams in all departments.
- Developed various tools and platforms.
Tech: C#, Unity, Git, DevOps, next.js, docker, typescript
Senior Software Developer / IT Support Specialist - NDA Contract
Apr 2023 - Apr 2024
- Developed and maintained web application and Android/IOS application
- Added functionality to the web application
- Fixed bugs and maintained codebase
Tech: C#, Git, DevOps, Blazor, Dot Net MAUI, SendGrid, Twilio, Telerik
DevOps Engineer - Lockheed Martin
Nov 2022 - Feb 2023
- Maintained and configured CI/CD pipelines for Unity projects and C# core projects
- Created Build Definitions for CI/CD Pipelines
- Structured Gitflow branching strategies
Tech: Unity, C#, AWS, Git
Project Highlights
Random Loot System
A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.
Tech: RPG Maker MV, RPG Maker MZ, JavaScript
Timeless: The Last Artifacts
A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.
Tech: JavaScript, HTML5, CSS
Monydragon.com — Business Operations Hub
One live application connects the public conversion path to the private workflows used to operate and grow the business.
Tech: Next.js, React, TypeScript, MongoDB, Mongoose, Auth.js, Socket.IO, Stripe, PayPal
Pixel Engine for Unity
A productized toolkit that reduces repeated systems work and gives small Unity teams a reusable starting point for data, gameplay, UI, and editor workflows.
Tech: Unity, C#, Scriptable Objects, Newtonsoft JSON, Cinemachine, Unity Input System
Count Me Up by Mony
A bright early money-counting game built around real U.S. coins and bills.
Tech: Android, Windows, Linux
We're Live
Blend fast-paced FPS combat with the pressures of live streaming, balancing viewer engagement with survival.
Tech: Unity, C#, Pixel Engine for Unity
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