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Professional roles

16

Project highlights

16

Technology signals

100

Last synchronized

8/3/2026

Living Resume

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Last synchronized: 8/3/2026

Mony Dragon

AI-First Developer & Architect

[email protected]

https://monydragon.com

Professional Summary

Experienced software developer transitioning to AI-first workflows. Passionate about architecture, modern web technologies, and creating intelligent, scalable systems.

Core Skills

Languages & Frameworks

TypeScriptJavaScriptC#PythonNext.jsReact.NETNode.jsBlazorMAUIAvalonia

Tools & Platforms

GitGitKrakenJetBrains RiderJetBrains ToolingMongoDBPostgreSQLSQLSQLiteDockerAWSAzureNext.jsReactJavaScriptTypeScript.NETC#APIsDashboardsAutomationUnityCustom game systemsPluginsEditor toolingInteractive productsPrototype pipelinesSystem designCI/CDCloud workflowsDeveloper toolingRefactoringAI-assisted workflowsDevOpsBlazorDot Net MAUISendGridTwilioTelerikVS 2022MySQLXamarinRabbitMQMaximoAzure DevOpsVS 2019WPFPostgresVS 2017VBTFSWeb ServicesXAMLOracleSOAPWFSCOTS (OpenText)MVCASP.NETEF6WindowsMicrosoft OfficeWindows 7HP Software/DriversGitHubWindows 8Call Recording SoftwareMac OSiOSAirportRPG Maker MVRPG Maker MZHTML5CSSMongooseAuth.jsSocket.IOStripePayPalScriptable ObjectsNewtonsoft JSONCinemachineUnity Input SystemAndroidLinuxPixel Engine for UnityFungusRPG Maker VX AceRubyWebGL

AI & ML

AI Integration PatternsLLM APIsVector Databases
Experience

Director of Development - Dragon Lens Studios

Portland, OR

March 2014 - Present

  • Design and Develop Game Code and Tooling
  • Manage various teams in all departments.
  • Developed various tools and platforms.

Tech: C#, Unity, Git, DevOps, next.js, docker, typescript

Senior Software Developer / IT Support Specialist - NDA Contract

Apr 2023 - Apr 2024

  • Developed and maintained web application and Android/IOS application
  • Added functionality to the web application
  • Fixed bugs and maintained codebase

Tech: C#, Git, DevOps, Blazor, Dot Net MAUI, SendGrid, Twilio, Telerik

DevOps Engineer - Lockheed Martin

Nov 2022 - Feb 2023

  • Maintained and configured CI/CD pipelines for Unity projects and C# core projects
  • Created Build Definitions for CI/CD Pipelines
  • Structured Gitflow branching strategies

Tech: Unity, C#, AWS, Git

Project Highlights

Random Loot System

A reusable plugin that gives RPG Maker creators a cleaner way to manage loot logic, rewards, and balancing workflows.

Tech: RPG Maker MV, RPG Maker MZ, JavaScript

Timeless: The Last Artifacts

A compact but ambitious interactive product exploring procedural gameplay, narrative framing, and rapid concept execution.

Tech: JavaScript, HTML5, CSS

Monydragon.com — Business Operations Hub

One live application connects the public conversion path to the private workflows used to operate and grow the business.

Tech: Next.js, React, TypeScript, MongoDB, Mongoose, Auth.js, Socket.IO, Stripe, PayPal

Pixel Engine for Unity

A productized toolkit that reduces repeated systems work and gives small Unity teams a reusable starting point for data, gameplay, UI, and editor workflows.

Tech: Unity, C#, Scriptable Objects, Newtonsoft JSON, Cinemachine, Unity Input System

Count Me Up by Mony

A bright early money-counting game built around real U.S. coins and bills.

Tech: Android, Windows, Linux

We're Live

Blend fast-paced FPS combat with the pressures of live streaming, balancing viewer engagement with survival.

Tech: Unity, C#, Pixel Engine for Unity

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