Director of Development
Dragon Lens Studios · Portland, OR
March 2014 — Present
- +Design and Develop Game Code and Tooling
- +Manage various teams in all departments.
- +Developed various tools and platforms.
- +Led game code, reusable systems, creator tooling, and technical direction for Dragon Lens Studios
- +Developed Pixel Engine for Unity as a modular, extensible foundation for game projects
- +Designed TBS - 2D Turn-based Battle System with abilities, items, monsters, equipment, and stats systems
- +Built core systems including dialogue, movement, inventory, items, puzzles, and related game tooling
- +Developed and published projects including Lost Dreams, Luminous, The Afterlife, Oceans Call, and We're Live
- +Published playable projects and creator tools through the Dragon Lens Studios itch.io catalogue
- +Managed teams and developed tools and platforms across the studio's game and software work
- +Collaborated with artists, composers, and developers using GitHub-based workflows